As you might imagine, there are near endless monsters, undead and vagabonds out to get you. Do be wary as this does stress out the other members by a small amount.For those unfamiliar with Darkest Dungeon, it is a gothic roguelike turn-based RPG in a setting resembling a Lovecraftian nightmare. As for the Occultist, he can use Unspeakable Commune, preventing an ambush. Try to have them selected, and not the generic shared abilities. However, all of the Man-At-Arms' unique camping skills are amazing. Not really needed, but I do enjoy the Bounty Hunter's camping skill Scout Ahead, which increases the chances of scouting. Bolster is nice for dodging, and Retribution for riposte, aka a counter attack. Man-At-Arms should use Guard on the Bounty Hunter and thus become the tank of the team. He can also kill human enemies with Collect Bounty. His damage debuff, Weakening Curse, is also quite handy.īounty Hunter can be handy by using Flashbang and Uppercut for stunning. The Occultist can use Abyssal Artillery and Sacrafical Stab to do some mean damage on Eldritch. They can clear the markings that the mushrooms like to put on your team as well with Rallying Flare. Your Arbalest should be able to get rid of those pesky mushrooms that like to stay in the back row. Best Combination: Arbalest, Occultist, Bounty Hunter, Man-At-Arms
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